Buffer Allocator Abstraction#7337
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Signed-off-by: Nicholas Gates <nick@nickgates.com>
Signed-off-by: Nicholas Gates <nick@nickgates.com>
Signed-off-by: Nicholas Gates <nick@nickgates.com>
Signed-off-by: Nicholas Gates <nick@nickgates.com>
Signed-off-by: Nicholas Gates <nick@nickgates.com>
Signed-off-by: Nicholas Gates <nick@nickgates.com>
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Can this get a little RFC upfront? |
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Why does an allocator return |
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Author
BufferHandle isn't writeable |
Signed-off-by: Nicholas Gates <nick@nickgates.com>
Contributor
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Signed-off-by: Nicholas Gates <nick@nickgates.com>
joseph-isaacs
approved these changes
Apr 8, 2026
Merging this PR will degrade performance by 17.13%
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Initial PR to move towards a session-defined buffer allocation.
For now, we keep the existing behavior for device buffers (i.e. vortex-cuda constructs its own device BufferHandle inside its segment source).
This change configures host VortexReadAt sources (ObjectStoreReadAt and FileReadAt) to use the allocator from the session. It also demonstrates using the allocator from within an array (chunked canonical), although it doesn't do the plumbing work all the way into the array builders.
A follow up PR will implement a pooling allocator.
Further PRs wlll port over the execution logic to use the allocator from the ExecutionCtx, eventually using clippy to forbid direct ByteBufferMut access from within our (non allocator) crates.